Supported EFLC Versions: 1.1.1.0, Previous Versions Untested Supported GTAIV Versions: 1.0.6.0, Previous Versions Untested This took a while to create, but i finally did it. Provides you with the ability to run around in a city gone mad. RiotIV turns ordinary pedestrians into full-fledged psychopathic murderers,
explosion type: explosion type, from explosionFx.dat file.RiotIV is a open-source, configurable riot mode for GTAIV. fusetime: bullet time before it explodes. typetocreate type: type of the projectile, used on rocket launcher. KEEP_CAMERA_BEHIND: keep the camera behind the player. ARMOUR_PENETRATING: the bullet can go through the armor. INSTANT_KILL_IN_MP: instant kill in multiplayer. ADD_SMOKE_ON_EXPLOSION: add smoke on explosion. EXPLOSION_BASED_ON_IMPACT: determines when the bullet explodes, based on explodeimpactthreshold="" and explodeimpactwithvehiclethreshold="" parameters. CREATE_VISIBLE_ORDNANCE: shows the bullet before it's shooted. TREAT_AS_2HANDED_IN_COVER: gun holded with both hands while you're covered. MELEE_BLADE: used for the victim behaviour when hitted. MELEE_CLUB: used for the victim behaviour when hitted. rumble duration: sound duration in milliseconds. ammoonstreet: ammunitions when you get the gun on street. pickup regentime: time the gun needs to appear in your hands (not sure). reticule standing="" ducked="" scale="": Reticule size while standing and crouched and target scale (zoom). crouchedoffset x y z: crouch accuracy on xyz axes. aiming accuracy: how much is accurate the gun. crouchtime: crouch time in milliseconds. reload time: reload time in milliseconds. physics force: physics force of the bullet to the things. networkpedmod: same as above but for peds in multiplayer. networkplayermod: modifier for the weapon's damage in multiplayer. damage base: damage, explosion damage is into explosionFx.dat file. timebetweenshots: time in milliseconds between first shot and second. clipsize: number of ammunitions for each reload. weaponrange: max distance the bullet may reach, also called projectile type. targetrange: distance from target to show its health. group: determines the effect from weaponFx.dat file. damagetype: type of damage on impact, also called explosion type. firetype: type of bullet/fire to use, also called projectile type. The following list includes the description of the parameters you can find in this file: With this file you can edit the features of any weapon of the game, for example the damage, the reload time, etc. Weaponinfo.xml file contains all the info about the weapons of GTAIV. » About weaponinfo.xml About weaponinfo.xml